Flash MX 2004 ActionScript 2.0

Flash MX 2004 ActionScript 2.0 online training courses
Total Courses: 5    Estimated Training Time: 11 Hour(s)

Summary

1 Year Unlimited access to all 5 courses listed below, includes over 11 hours of online courseware.

The Flash MX 2004 ActionScript 2.0 series is designed to help learners who are familiar with previous versions of ActionScript to learn more about the benefits of object-oriented programming and using ActionScript 2.0.

Current Price: $59.95 | List Price: $119.99

This Flash MX 2004 ActionScript 2.0 online training series provides 11 hours of self-paced courseware. This web-based training provides 1 year of unlimited access to all of the following lessons:

  1. Object-Oriented Programming
  2. Properties and Methods
  3. Implementing Inheritance and Interfaces
  4. Inter-Object Communications
  5. Building User Interface Components

Lesson Detail:

  • Flash MX 2004 ActionScript 2.0: Object-Oriented Programming
    This course provides an introduction to ActionScript 2.0 and the specifics of building classes.

    • What is ActionScript 2.0?
    • Basic Syntax
    • ActionScript Classes
    • Implicit Getters and Setters
    • Interface and Implements
    • Constructs
    • What is an Object?
    • Understanding Classes
    • Methods and Constructors
    • Packages and the Classpath
    • Built-in and Dynamic Classes

  • Flash MX 2004 ActionScript 2.0: Properties and Methods
    This course provides a deeper understanding of what a property is and how properties are used within the context of objects. It explores the differences between ActionScript 2.0 functions and methods, methods that return datatypes, and creating methods within classes. In addition, it discusses using private and public attributes for methods and conserving resources through the use of static methods.

    • Understanding Properties
    • Accessing Properties
    • Static Properties
    • Understanding the Role of Methods
    • Private Attribute for Methods
    • Building Getters and Setters

  • Flash MX 2004 ActionScript 2.0: Implementing Inheritance and Interfaces
    This course provides an introduction to ActionScript 2.0 addressing inheritance and interfaces.

    • What is inheritance?
    • Method and Property Overriding
    • Polymorphism
    • Prototype-based Objects
    • Understanding Interfaces
    • Creating Interfaces

  • Flash MX 2004 ActionScript 2.0: Inter-Object Communications
    This course discusses how objects communicate with each other using messages and events.

    • Object Communication
    • Handling Messages with Listeners
    • Handling Messages with Callbacks
    • Using the addEventListener( ) Method
    • Using AsBroadcaster to Broadcast Custom Messages
    • Characteristics of Object-Oriented Design
    • Phases of a Project
    • Defining the Solution
    • Examining Design Patterns
    • Implementing the Design

  • Flash MX 2004 ActionScript 2.0: Building User Interface Components
    This course provides an introduction to Building ActionScript 2.0 User Interface Components.

    • Building and Using UI Components
    • Exploring the Visual Component Interface
    • Creating a Simple Application with Components and Visual Data Binding
    • Version 2 Component APIs
    • Building Applications with Version 2.0 Components
    • Examining Component Architecture
    • Creating Visual Components
    • Examining Component Class Files

Certification

Flash MX 2004 ActionScript 2.0

Audience

This series is for Flash developers who have experience with ActionScript who will be using ActionScript 2.0.

Features

  • Flash and audio provide animated, interactive Lesson Introductions, Activities, and Simulations.
  • Simulations teach learners to perform specific tasks in applications through guided, multi-step exercises.
  • Activities allow learners to apply course concepts in an interactive questioning environment.
  • Exercises allow learners to practice in the actual application being studied.
  • Supplied sample files include sample documents, application files, programs, and programming code that enable learners to practice with these files, enhancing the learning experience.
  • A Course Topics list contains active hyperlinks, permitting quick access to specific topics.
  • Find-A-Word allows learners to look up an unfamiliar term in the Glossary, on the Web, or in a dictionary. In addition, it lets them find other occurrences of the term in the same course.
  • Search text enables learners to rapidly search all text within a course to easily retrieve information required.
  • Courses challenge the learner with a variety of question formats, including multi-step simulations, true/false, multiple choice, and fill-in-the-blank.
  • A skill assessment generates a customized learning path based on the results of a pre-test.
  • A glossary provides a reference for definitions of unfamiliar terms.
  • Bookmarking tracks the learner's progress in a course.

Technical Requirements

  • Internet connection
  • Browser: Internet Explorer, FireFox, Chrome, Safari, Opera or any standards compliant browser.
  • Authorware and Macromedia Flash player recommended but not required.
  • JavaScript must be enabled.

What You Get

You will receive Unlimited Access to all of the Flash MX 2004 ActionScript 2.0 training tutorials listed above. Your online training courses will be available from anywhere you have internet access.This e-learning series includes all of the online training tutorials listed and is provided in an interactive, self-paced format. Retake any or all of our computer training as often as you want. Our online tutorials allow you to learn anywhere, anytime from any computer with internet access. All courses allow for 1 year unlimited access (1 user), include a variety of features and qualify for Continuing Education Unit credit.

StaffKit is an e-learning leader in providing computer training tutorials and online education. We have satisifed online learning customers in over 50 countries. We have been providing web based training for the past 9 years.

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